On Windows Store (testing on Windows RT) I can’t get Anti Aliasing to work at all, is it not supported? It’s almost like it’s forced into the most simple settings.
Can anyone confirm if they have got it working under Windows RT?
Thanks,
Jon
On Windows Store (testing on Windows RT) I can’t get Anti Aliasing to work at all, is it not supported? It’s almost like it’s forced into the most simple settings.
Can anyone confirm if they have got it working under Windows RT?
Thanks,
Jon
I can’t even get it to work under Windows x86 (still through Windows Store mode.) I’ve made a very simple FXAA shader that compiles on everything pretty much, but that doesn’t show. I’ve also tried a 2x MSAA quality setting that also doesn’t work.
Now I should note that I’m publishing to a Asus VivoTab Smart, which runs on a Atom Z2760. It has an embedded PowerVR SGX 545 as GPU. So, it could just be that any form of AA is too much for this fairly weak system.