if i edit the quality settings (Edit-Project Settings-Quality) and change all the "Default Standalone, Web Player and Editor qualities to “Fantastic” (16xAA) nothing happens.
I´ve got a quadro fx5500 graphiccard and working on windows xp with unity 2.5.
You have to exit/restart Unity for changes to the AA setting to take affect.
I vaguely remember reading this somewhere, either in the docs or on these forums. I know many games have the same restart-if-AA-changes requirement. I guess AA works in such a way that it can’t be toggled on the fly.
Just to ensure we are talking about the same thing:
You have build a standalone player and enabled fantastic settings to test the AA when starting the player right?
Webplayer / Editor standards are set to a quality level that does not use AA by default
I´ve tested both.
In a standalone app i changed to “fantastic” with 16xAA. No improvements are visible.
Also testing a webplayer…Same thing. How can i change the webplayer/Editor quality?
In the quality settings you can choose the default quality for editor and webplayer but you already seem to have those changed.
If it does not appear in the standalone it will neither in the others anyway.
Are you 110% sure that there is no fullscreen shader effect active?
Also, do your driver settings allow the application to decide if it wants to use AA or not? (default would be let the app decide on desktop GPU. Don’t know what CAD GPU and drivers default to, as they are not gaming targeted)
Shader Effects can only applied to Cameras, isn´t it?
So i checked all my cameras and there are no shader effects there.
I made a new project and opened the “Samples”-Scene of the “Pro Standard Asset” folder. (The glass refraction scene)
Then i export the scene as a webplayer and a standalone all with the “fantastic”-setup.
Also i activated the nvidia-panel from my graphic-card and let the application decieded which quality-setup it should use.
Then i restarted unity and exported the scene.But there are no quality improvements.
Ive got the same problem. On my xp machine the standalone had no aa.
But i just found out that i was using motion blur on camera’s and after uncheking it, all’s fine now.
i´ve attached an example of the antialiasing-effect in 16x as a webplayer build.
Testing the export as any 2,4,6,16x adjustments doesn´t help. No improvements.
The aliasing-effect is a pity and i´m searching for any solution to improve the quality.
Not even with the AA enabled in the nvidia driver (260M) I can see my little jaggies vanished. My scene is pretty simple and don’t use any render effects.
If it is White Jaggies like in the above picture and not regular Jaggies, that is because it is due to float error and not AA.
If you have 2 planes that are unconnected but need to be placed directly side by side, float imprecision can cause an effect of a hole in between the two. You need to add in a very small overlap or connect the vertices.