hi all,
I was reading that article,because we have to be good looking on a wide panel of machines…
Big Bang Brain Games never went above 25 thousand triangles in a scene using 1-2 per-vertex lights and no pixel lights (essentially a VertexLit rendering path). Quality Settings were used to speed up performance automatically when frame rate drops. So on higher end machines a higher quality setting was used which had pixel lights enabled.
so my question is :HOW WOULD YOU DO THAT?