Hi all.
I’ve made a change on my project to let the user select the graphics quality during runtime.
I save the selected value (which override the default value) to a settings.json file, and load it the next time the game opens.
But what happens is that, when i build the game, and open it, the player, either reads the windows registry definition or it search for the quality level we set as default in the Edit->ProjectSettings->Quality , and does not apply my change.
Looks like that when it runs, the first SetQuality… is ignored. Ah and the behavior does not happen in the editor, only on the final build.
Any help it would be great.
Thx