QualitySetting AntiAliasing on GearVR failing on canvas images (5.6.0f3)

Hey guys
I have the worst result for images on canvas while having 2x AA enabled. 3d models look fine, jagged but fine compared to edges of canvas images. Edges are showing waves of aliasing problems with them flickering as you move your head slightly. Any ideas on why this would be happening? All textures are ASTC (6x6) as recommended.

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The problem was downscaling (from larger texture size). After turning on mipmaps, it looks ok. Usually you don’t turn it on for 2D, but for VR images are in world canvas.

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Helped me! thanks!