Scott_8
January 10, 2012, 12:35am
1
No matter how many times I call decreaseLevel the QualitySettings.currentLevel only goes down 1 level. I am building as a web project from a mac if that matters somehow.
actual code snippet:
void Update()
{
QualitySettings.DecreaseLevel();
Debug.Log("Current Quality Level " + QualitySettings.currentLevel);
}
BiG
January 10, 2012, 7:44am
2
I don't think that's possible in according with two conditions (that you're meeting, unfortunately):
Changing level at each frame;
Pass throughout many of these levels.
My doubt are confirmed by efge's answer, here:
http://answers.unity3d.com/questions/50618/all-rendering-quality-settings-in-script.html