Basically I’m wondering how to convert a Quaternion value (x, y, z, w) into a Vector3 value (x, y, z).
For example:
Vector3 exampleV3 = exampleQuaternion;
I just want the Vector3 x,y,z degrees of a Quaternion.
I’m super lost, please help.
Thanks
Basically I’m wondering how to convert a Quaternion value (x, y, z, w) into a Vector3 value (x, y, z).
For example:
Vector3 exampleV3 = exampleQuaternion;
I just want the Vector3 x,y,z degrees of a Quaternion.
I’m super lost, please help.
Thanks
exampleQuaternion.eulerAngles
or do you talking some special situation?