Just need to convert
screenMovementSpace = Quaternion.Euler(0, mainCameraTransform.eulerAngles.y, 0);
To cs, as it stands unity is complained about needing get or set access.
Just need to convert
screenMovementSpace = Quaternion.Euler(0, mainCameraTransform.eulerAngles.y, 0);
To cs, as it stands unity is complained about needing get or set access.
Quaternion screenMovementSpace = Quaternion.Euler (0,mainCameraTransform.eulerAngles.y, 0);
I think that’s what you’re looking for.
No that is not quite it; screenMovementSpace has already been declared.