Quaternion .js to c#

Just need to convert

screenMovementSpace = Quaternion.Euler(0, mainCameraTransform.eulerAngles.y, 0);

To cs, as it stands unity is complained about needing get or set access.

Quaternion screenMovementSpace = Quaternion.Euler (0,mainCameraTransform.eulerAngles.y, 0);

I think that’s what you’re looking for.

No that is not quite it; screenMovementSpace has already been declared.