At line 2 in above:
CompareApproximately (aScalar, 0.0F)
UnityEngine.Quaternion:Lerp(Quaternion, Quaternion, Single)

At line 5 in above
transform.rotation assign attempt for ‘Fangtooth(Clone)’ is not valid. Input rotation is { NaN, NaN, NaN, NaN }.
UnityEngine.Transform:set_rotation(Quaternion)

Any help is much appreciated, I am pulling my hair out… There’s literally nothing on this problem (Searched Google)

Multiplying with speedFactor made it pop up with the error… So I removed speedFactor
I think it was because speedFactor was 0, making the whole expression 0.