Hi,
I have a question you might have heard about before, but i cannot found any thread about it.
I have an offset on an object to keep a point in the world space but when my object is rotating it cause disturbes.
So, i’m trying to recalculate the word position in function of the difference between the initial quaternion and the current quaternion of the object.
does someone know how to manage that ?
Thanks,
Kind regards.