Hello, i have a orbit camera who’s moving on a semishpere. I have a plane with some other objects over it.
In the middle of the scene there is an empty object that i’m using as a pivot for my camera,all is working as intended. I say sempisphere because i do not want to go “under” the plane, infact i have a control to avoid it.
Now i want to look at an object and smmothly rotate in that direction.
To do so i’m using this code:
void Update () {
// Smoothly rotates towards target
Vector3 targetPoint = myObj.transform.position;
Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position, Vector3.right);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2f);
}
The problem is that some objects are pointed from “below” the plane i have set in my scene.
How can i avoid it?