This line appears in the console right after building my project:
Quaternion To Matrix conversion failed because input Quaternion is invalid {-0.000000, 0.000000, 0.000000, -0.000000} l=0.000000
UnityEditor.HostView:OnGUI()
Why? ![]()
This line appears in the console right after building my project:
Quaternion To Matrix conversion failed because input Quaternion is invalid {-0.000000, 0.000000, 0.000000, -0.000000} l=0.000000
UnityEditor.HostView:OnGUI()
Why? ![]()
Ok, it was a prefab I changed in the Project but not in a scene. XD