I noticed a strange behavior in the UI Elements (missing events, elements with wrong pointer state, sometimes no ui elements were rendered), and i guess these errors here can be a reason. I had one of these errors already a longer time, in some special situations, but never had such an impact.
The main problem is that i have no starting point to debug, and no idea to what part its related. So its impossible for me to create a reproducable repository.I have no idea how to debug that.
Quaternion To Matrix conversion failed because input Quaternion is invalid {nan, nan, nan, nan} l=nan
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdateRuntimePanels ()
Quaternion To Matrix conversion failed because input Quaternion is invalid {nan, nan, nan, nan} l=nan
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I tried to figure out what it is, but i can’t find anything related to the Stacktrace and i can’t figure out more in the reference implementation on github.
What i tried is to check my complete VisualElement graph for NaN values in several style elements, but all look fine. (or maybe i did it wrong)
// Iterative called for all visual elements in the hierarchy.
// Checked for width, height, bottom,... , all padding, all margin style values
private void Verify(VisualElement element, StyleLength length, string propertyName) {
if (float.IsNaN(length.value.value))
Debug.LogError($"{propertyName} was NaN of {element}");
}
I’m on Unity 2022.3.2f1