Quaternion currentRotation = Quaternion.Euler(0, 0, 0);
Quaternion rotation = Quaternion.Euler(0, 140, 0);
if(Input.GetKeyDown(KeyCode.P))
theCamera.localRotation = Quaternion.Slerp(rotation, currentRotation, Time.deltaTime);
if(Input.GetKeyUp(KeyCode.P))
theCamera.localRotation = Quaternion.Slerp(currentRotation, rotation, Time.deltaTime);
Camera not slerping/lerping when i press “P” it will just rotate instantly.
Works great but the Camera.locaRotation.y is always changing
– jvt619