Quatis - My First Game

Hi, Guys,

First of all, I would like to say thanks to all Unity community. Although, I’ve never asked, I got a lot of answers here!

Second, I made this game by myself. Or almost that.

This game is basically what you can learn in the book Unity.3.x.Game.Development.Essentials (Will Goldstone).

I took some models from BlenderSwap.com,blender-archi.tuxfamily.org and blender-models.com, but I made other models in Blender (the buildings, the doors, the collectable itens, among other).

I took the sound effect from http://www.sounddogs.com. And the textures I took all over the internet (my fault not note the sites)

That is my first game in Unity and using Blender and I, for sure, commited some silly mistakes.


[edit] Screenshot changed (suggested by rickyhenry) [/edit]

So, if you have some time, I would like to ask you to try my game and tell me where I can improve my skills!

Download Game (46Mb): (Choose Graphics → Fantastic)
(New Version) QuatisV1.1
(Old version) Quatis

For Mac: QuatisMAC

As I use this game to learn how to use Unity, I also put the source to download:

Download Source (260 Mb) (old version): Quatis-Source - Download - 4shared?

And as you can see, I’m not fluent in English, so If I made any mistake in my translation inside the game, please tell me.

By the way, I knowthat this kind of game (Slender) is overused! But it was made with learn purpose.

(Ps. Choose Graphics > Fantastic)

Thanks for your time and attention,
Mauro Baptista

Nobody?

I am interested in trying this, but could you please put up the download as a .zip file? My computer cannot handle .rar

quick glance of the picture shows all the tree branches face the same direction

have downloaded the game and give it a try today

Gilead Pealleon, follow the zip link: Quatis

runner, thanks for trying it.

I’ve used a standard tree. But, as the game is in the dark, this don’t became a big problem.

Ps: I didn’t make a web version, because the spotlight seems doesn’t work on it.

So … it looks pretty good.

  • Try to burn lightmaps.
  • Please reduce the sensitivity of the mouse (horrible) :slight_smile:
  • Hmm maybe some abmient sound (just outside) + extra low noise (which builds the tension the game).

health icon - cut a black background. Leave transparent all the way around :slight_smile:

Try to add a very small and slow camera movement (animation) - which will simulate breathing

Like the animation and camera at the beginning of the game

Gikerowski, thanks for your post! That’s really important for the beginner!

I will study about lightmaps and try to implement that.

About the health icon I’ve tryed to do that, but I didn’t get good result. I’m going to try again. I tryed to made a Health Monitor conected with the mouse moviment.

The inicial animation and the end animation took me a lot of time! I’m happy that you like it. And I’m going to add the animation to the camera to simulate breathing.

Again, thanks for your advices!

okay have tried the game and tell you what i think

Takes only a moment to rotate the tree transform’s so you are not perceived as being lazy with level esthetics’s.
Which you spent a considerable time on the building, the terrain and many other thing’s.

Cheap scares such as flash things in my face is so overused, It would have been better if the wheel chair either changed its location in the room or moved by some unforeseen force, things dropping, light flickers. attention to small detail. These things can add immensely, And push you’re Slender above the rest of the spammie clone’s

Lighting as mentioned could be better

model proportions on a few models is off

got stuck in the game with the gas can and two keys then started to get bored.

written notes a diary from the occupants saying what events have happened help bring a story into focus

like the heart animation not sure i observed any visible cue’s from the fright

Main Menu was good appreciated the language translation

nice going with the learning project

cheer’s

First, remove your screenshots you have in this post as it does your game “NO JUSTICE”! A few in game screenshots replaced in this post would undoubtedly entice many more people to play your game. The user who indicated your laziness from not rotating the trees would have surely not noticed the trees had he actually played the game instead of just looking at unnaturally lit screenshots posted above.

Second, You did not say we should play this game while alone at home in the middle of a forest with no neighbors for miles in the middle of the night. YOU BASTARD! Truly, it was a nice shock horror game and better than most I’ve seen where attempts were made with Unity to do so.

I ended up giving up with a can of gasoline and a flower. After completing the cross on the wall with the gem, I searched every area of the house twice with no where to go. Just not enough clues and by that time, having to go through every nook and cranny of the same area I had been in on 3 or 4 occasions before just so I know I’m double checking, was very frustrating. Maybe try blocking off areas of the house that no longer give any items or clues to reduce user frustration. To illustrate, how many times in your life, have you gone to your refrigerator, knowing you haven’t gone shopping for food but hoping you will find something you didn’t see last time you checked. Now, imagine this time, you are very very very hungry for food, you open the fridge and DAMNIT!!! still no food!!! WTF!!!. How upset were you? Now take that feeling and put it in your player’s mindset when they are looking for items. How frustrating to constantly go back to the same doors repeatedly, even checking doors again and again if they are locked just to see if a door was magically opened by the magical upside down cross with the magical gem in the middle. LMAO!

The controls are very frustrating. The player continuously gets stuck on jagged edges, around doors or entryways, e.g. going up around the corner on the stairs. Needs to be more fluid.

I constantly felt like the player was leaning to one side and sometimes the flashlight would be way too far to the right. It’s very disorienting to say the least. Maybe that’s a good thing for this type of game, maybe not, I’m not expert at shock flicks, but this was just a user experience I’m giving you.

I agree with the user that says enough with the cheap scare thrills. I think I ran into 4 or 5 jump out and scare pictures. I think a replacement to that would be a camera focus moving to a distant yet indistinct scene happening in the background. Or maybe a ghostly figure walking at the end of a hall. Anything BUT a picture jumping into focus directly in front of you. If you are going to do that, use something other than a picture… maybe a lamp falling in front of you or something falling that stays there so the player, when returning, will remember that object. Instead, every time I went back where the scare pranks were, there was nothing left.

Other than my worthless two cents I just gave you, I say bravo! very well made game and it kept me playing for a good 30 minutes at minimum which is rare for me since I’m not a gamer, just a game developer.

My recommendation for you: This may be your first game, but the story is very good and your atmosphere is really together. I suggest putting in some more content and turn this into a fully fledged purchasable game app for mobile. :stuck_out_tongue:

Runner,

Thank for your opinion.

I know that flash images isn’t a great way to try to scare the player, but I have no experience with 3D models. So, that was the way! As I said it is for learning purpose, I will work more on this my next game.

On the heart I put 3 animations (change speed) and 3 sounds (change rhythm). And when the player move the mouse fast (as when he takes a scares) the heart monitor increase. I made that just to put something different than other similar games, by the way I think it doesn’t work!

The key you found in the underground you should use on the main door (double door).

Also diary notes is a good tip. I’m going to implement that.

At,
Mauro Baptista

rickyhenry,

You have no idea how happy I’m that people have played my game and you guys spend your time to write about it! Really thanks abou that!

I don’t think this kind game is suitable for a mobile plataform. Just my opinion. I may be wrong. But 'm going to follow the tips that was said in this forum to improve my first work.

I have some ideas to make a mobile game, so I’m studying the basic of Unity to make a great work on Mobile! :wink:

About you got stucked, I’m going to follow the runner tip and put some diaries on the game.

The key you found in the underground you should use on the main door (double door).

At,
Mauro Baptista

Hi, Guys,

I’ve made some changes as suggested:

  • Mouse sensitivity reduced (suggested by Gikerowski)
  • Health icon with transparent background (suggested by Gikerowski)
  • Small movement to simulate breathing (suggested by Gikerowski)
  • Rotate the tree transforms (suggested by runner)
  • Add some object moving when player came close (suggested by runner and rickyhenry)
  • Add a movement in the torch when player is walking

Download: QuatisV1.1 (zip)

I tryed to use the lightmapping, but I couldn’t see a great change. Maybe it happened because my directional light is black, I don’t know.

Thank for every one how downloaded the game and gave me their opinion.

I would like to keep improving it, so, if you have a suggestion, please, tell me!

At,
Mauro Baptista

Follow the link to a Mac Version: QuatisMAC

Ps:

Choose “Graphics> Fantastic”

Only in this configuration the flashlight works correctly.

I am always looking forward to playing games like these, a lot of people have jumped on the horror genre. Really great work on the game, I wasn’t able to finish it yesterday cause I didn’t want to have a heart attack at night lol! But I will play and finish it today, in the evening of course…!

I have only one suggestion, when the player opens a door, its is better if it opens away from the player, not towards him because then the camera gets inside the door mesh and you can see a hollow door.

Very nice for making it by yourself, and it being your first game! :slight_smile:

How long did it take you to go from knowing nothing to being able to make your first game?

I just started myself ^^

First of all, thanks for the reply! :slight_smile:


vatsalAtFEI

This problems with the camera getting into the door is a real problem for me! I cannot do what you suggest because the door cannot open towards the hallway (It’s too narrow).

I’ve tryed make and animation like: When open the door, move backwards. But the results wasn’t good at all.

What did you think about the game? Did you enjoy to play it?


Geoff_H

I have some knowledge in programming. That made things a little bit easier. But I knew nothing about Unity and Blender. That was completely new for me.

In the beggining I followed the book Unity.3.x.Game.Development.Essentials (Will Goldstone) - You can see clearly that the game shown in this book is pretty the same as the game that I made. (Collect itens and open doors)

It took me 2 months to nothing to this game. But I’m not working, so I just used my free time to study and learn new things.

If you need some help, feel free to ask.


To all,

I would love if you could spread it to other players!

Thanks!

BTW, you can download the source:

Download Source (260 Mb) (old version): Quatis-Source - Download - 4shared?