Hello,
my name is David, and I’d like to present you my first published game (after number of canceled, abandoned and unfinished projects).
My main goal with this game was to explore the whole game design and publishing process, and more importantly to FINALLY finish a game
As you can see there are paid (ads-free) and free(with ads) version of the game.
Although this type of games are good for it, I’ve intentionally avoided IAPs, because currently I’m not aiming at some major profit from it.
Also, I do know there are some glitches, and probably plenty of space for optimization, and hopefully I’ll correct them with the future updates.
Please check it, and comment (don’t be too harsh )
I downloaded and played your app. The graphics look smooth and professional. Nice sound effects and music.
I’m not too good at getting the matches yet, but I like the game play mechanics. I’ll have to try it out some more when I get time, it looks promising.
It’s cool you were able to finish this one and get it published. I have some game concepts that I’ve sketched out. I have walked through a few Unity tutorials, but have a long way to go. Did you use a 2D framework for this? I can’t wait to see the new built in 2D Unity tools.
Hey M3NTA7,
thanks for the reply,
I didn’t use 2d framework, all 2D graphics (that is, GUI) are handled by my own script, that adjusts the size of GUI according to screen size (inspired by responsive web design tbh).
I’m still working to optimize it.