Ok so I finished my player movement controls and I am having a weird problem in one scene and it’s fine in the other.
In scene 1 the player fall through the floor after moving and turning.
In scene 2 it’s fine works as it should.
Scene 1 is essentially 1 long rectangle but very thin.
Scene 2 is a big rectangle with a wall at the end.
My player is a sphere and the ground is a plane.
Can anyone please tell me why this is happening, I don’t want to try a bunch of things out only to realize I can’t change it cough input manager cough