Query on Fixed Joint

Hi,

I am new to Unity3D. I am learning the joints concepts in Unity3D.
I have one problem. I have made a sea-saw with the cube and one hinge point
at the center. This cube also contains a fixed joint for which I have attached a
cylinder at one extreme end. Sea-Saw works proper but I observed spring or
bouncy effect of the cylinder after sea-saw gets oriented towards one side
due to weight.

Can someone please help me out in eliminating this bouncy or spring effect.

Thanks and Regards,
Kristen.

Hi, welcome to the forum!

The bouncing effect might be due to the physic material on the cylinder rather than the hinge joint. If you create a new physic material (menu Assets > Create > Physic Material) you can set the bounciness to zero and set the bounce combine to minimum.