Hi,
I am new to Unity3D. I am learning the joints concepts in Unity3D.
I have one problem. I have made a sea-saw with the cube and one hinge point
at the center. This cube also contains a fixed joint for which I have attached a
cylinder at one extreme end. Sea-Saw works proper but I observed spring or
bouncy effect of the cylinder after sea-saw gets oriented towards one side
due to weight.
Can someone please help me out in eliminating this bouncy or spring effect.
Thanks and Regards,
Kristen.