Quest 1 Texture Rendering Issue - Blocky low res artifacts

Hello,
I am having an issue with rendering on Quest 1 where some of my textures appear super low res and blocky (beyond what is normal on quest). Im not sure if this is related to mipmapping or texture compression. But I havent been able to find a solution. Does anyone know what would cause this? This only happens on Quest 1, looks fine on quest 2. It only occurs on some of my in game objects and seems to happen on larger meshes like walls, and seems to frequently happen on probuilder meshes but also on other non probuilder meshes as well. I have posted the texture settings below for this tile texture. My quest 1 settings I am currently using ASTC compression. Anisotropic filtering is off in quality settings, 2X MSAA, Fixed Foveated Rendering set to High. I am using the built in render pipeline, 2021.3.15f1. The actual shader on this material is from the Toony Colors Pro 2 package and just has the albedo texture and a toon ramp on it, no normal mapping. Any help is much appreciatted!
Thank you

Do you have half2 for your UV’s?

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Yes that was what was causing the issue. changing the UVs in the shader to float2 fixed it. thanks!