Did anyone have some luck in implementing AO on the Quest 2?
I tried with the official Post Processing layer and the Amplify Occlusion, but they don’t work correctly.
The Amplify solution renders the same image on both eyes (I think), while the Unity AO gives the left eye a white screen and it doesn’t work on the right eye either.
Any solution to this?
Sounds like a bug report is needed as they’ve not considered VR for this effect.