Quest 2 camera not working after updating to Unity 2023.1.16

Everything was working fine in 2023.1.10. I updated today and now when I build an APK for the Quest 2 I don’t see the splash screen and I just see colors in the camera. It looks like it’s seeing something but nothing in the scene. Almost like it’s super zoomed in. I can’t figure out if it’s some kind of stereo rendering issue or what. I also updated the xr interaction toolkit to the latest version but that didn’t help. The audio is fine. Any ideas?

Using URP
XR Plug-in Mgmt
Android and Windows set to Oculus, initialize XR on startup
Oculus stereo rendering set to Multipass (also tried on multiview)
OpenXR tried on Single pass instanced and multiview

Did you update the oculus integration asset?

(Btw, unless you have a specific shader requirement, multiview/Single pass should have better performance)

I’m not using the Oculus integration. I’m using the XR interaction toolkit. I do have the latest version of the Oculus XR plugin. This was working fine in the previous version of Unity. I think I was having some conflict issues so I removed the Oculus integration but I could try importing it again to see if it helps.

If you can repro this in a small project, I’d urge you to file a bug for this. It might be related to URP and your settings there.

You can feel free to share that project here for us to take a look as well.