Quest 2 + Link + HDRP+Flickering by moving

I set up an archtectural scene.
In it I use Open XR as set up in the you tube video below.

I connect my Quest 2 with the link cable.
Now when I walk through the model I see a flicker in the model.
How can I prevent the model from flickering with movement.
I am using an NVIDIA Geforce RTX 2080 Ti video card.
Have an AMD Ryzen 9 5950X 16- core 3.4 Ghz processor.
64 Gb Ram memory
I export a package from the scene but it is to big to upload.

Could you be a bit more specific?
Are materials turning on and off? Is it artifacts on the edge of objects? (If so, set msaa to at least 4)

Hi Dylan
It’s not the materials.
As you mention, it is the artifacts, I think.
I’ll see what the msaa setting is on.
Alvast bedankt.

Eyy nederlands (;

Make sure to check the quest developer guide for the best settings. Will save some headaches

Here are some settings.
It didn’t change much.:frowning:

8349756--1098678--Baked or custom refliction_Rendering.png


Maybe just use the URP. It’s easier and will probably do most you want

Ok, thanks.
I will try and look if i can get what i want.

What is it you want? (Also did you know hdrp doesn’t run on quest natively?)

if you are using desktop vr,
then the best AA solution was CTAA plugin (but its now deprecated from asset store)…

(can check those demo exes, to confirm you have that similar issue)

maybe test other antialias plugins/temporal AA/unity post processing AA options…(not sure about HDRP what AA it supports/has included)

@DevDunk i want to walk thru a architectural interior, kitchen, bathroom, bedroom, livingroom enz.I use the cable link. With this I am looking at my computer screen, right? I know you can’t send a hdrp scene to my Quest which is why I use the cable link.

@mgear Desktop vr is when you use the cable link, wright?

yes, then can use anything that desktop supports.

@mgear So hdrp should work with Cable Link?

I have tried URP. Is much better. Just need to fine tune.

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