I have a Quest 2 correctly set up with Oculus link. Have created a new project in Unity and enabled the relevant XR plugins FOR ACTION BASED INPUT having followed several YouTube videos. In the Project Settings I have ensured the Oculus checkbox is ticked for both Desktop and Android. When I hit play in Unity I see a display like below on my Quest2 headset, but the HMD and motion controllers do nothing.
If I remove the XR rig and used the older Device based XR rig things work fine. - Is there something else I need to do to get the Action BAsed input working?