I’m getting the following error when building to Quest 3 using ‘Split Application Binary’ after updating to Unity 6.
‘Unknown compression method (file zip crc32 : 2f617461)’
Prior split application builds on Unity 2022.3.14f1 worked fine.
Has anyone else encountered this?
Thank you.
Edit:
Changing compression method in Android Build from LZ4 to Default succeeded.
Nyro
2
Changing the compression methods did not work here. Tried on Unity 6000.0.34f1 and Unity 2022.3.50f1
Are you using Asset Bundles by any chance?
I encountered the same problem again when I included asset bundles, I fixed it by not including the version number in the asset bundle.
I found it in another thread with a number of suggestions: CRC Mismatch