Quest 3 - Unknown compression method (file zip crc32 : 2f617461)

I’m getting the following error when building to Quest 3 using ‘Split Application Binary’ after updating to Unity 6.

‘Unknown compression method (file zip crc32 : 2f617461)’

Prior split application builds on Unity 2022.3.14f1 worked fine.

Has anyone else encountered this?

Thank you.

Edit:
Changing compression method in Android Build from LZ4 to Default succeeded.

Changing the compression methods did not work here. Tried on Unity 6000.0.34f1 and Unity 2022.3.50f1

Are you using Asset Bundles by any chance?

I encountered the same problem again when I included asset bundles, I fixed it by not including the version number in the asset bundle.

I found it in another thread with a number of suggestions: CRC Mismatch