Quest android VR app crash on reason below stack trace log. Anyone have solution for this?

Here stack trace data. Please let me know anyone have idea why this crash happen?

Unity Version: 2021.2.4f1, OPENGLES
Crash happen only when enable multithreaded rendering

crash only happen with firmware v55 on Meta Quest 2 device. Quest2 with v54 and previous version of firmware not crash happening.

crash log

CRASH
sp 00000072e02fad80 lr 0000007302d9a444 pc 0000007302d8e10c
16:00:52.423
CRASH
backtrace:
16:00:52.423
CRASH
#00 pc 000000000098810c (ParticleSystemTrailGeometryJob::ConfigurePerParticleTrailParams(ParticleLineParameters&, ParticleSystemParticles const*, unsigned long, ParticleSystemTrailGeometryJob const&, float) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.423
CRASH
#01 pc 0000000000994440 (ParticleSystemTrailGeometryJob::ConfigurePerParticleTrailParams(ParticleLineParameters&, ParticleSystemParticles const*, unsigned long, ParticleSystemTrailGeometryJob const&, float) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.423
CRASH
#02 pc 000000000096b3e0 (ParticleSystemGeometryJob::RenderJobCommon(ParticleSystemGeometryJob&, void*, void*) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.423
CRASH
#03 pc 000000000096ac3c (ParticleSystemGeometryJob::RenderJob(SharedGeometryJobData*, unsigned int) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.423
CRASH
#04 pc 000000000023e7b0 (JobQueue::Exec(JobInfo*, long long, int, bool) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.423
CRASH
#05 pc 000000000023eab0 (JobQueue::ExecuteJobFromHighPriorityStack(bool) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.424
CRASH
#06 pc 000000000023ec7c (JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.424
CRASH
#07 pc 000000000023e198 (JobQueue::WorkLoop(void*) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.424
CRASH
#08 pc 00000000002e0a50 (Thread::RunThreadWrapper(void*) at :?) /data/app/~~NAzPmEWxZ_P7lVWS78Mc3g==/com.abc.myapp-1KHCGvXfy_0jUcV8IDtU7w==/lib/arm64/libunity.so (BuildId: 386792b23852c1475336f4e5902b585e24bfb2da)
16:00:52.424
CRASH
#09 pc 00000000000dddec (libc.so not found) /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+132) (BuildId: 8fc88dd1fe48af5259070536c7a25876)
16:00:52.424
CRASH
#10 pc 000000000008a02c (libc.so not found) /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 8fc88dd1fe48af5259070536c7a25876)

Hello!

There’s not really enough information to go on as to why this happened. Like Andrew commented you can try the suggested workaround and see what happens. But by the off-chance the issue still occurs, please report a bug using the Bug Reporter tool.

Make sure that when reporting you either just reproduced the issue or reproduced it a session before, for example: The Crash happened → Opened Unity → Reported the bug

This way we will get more accurate logs of what is happening. So when reporting please try using this template in the description:

========
How to reproduce:

  1. Open the attached project
  2. “Do this”
  3. “Press this”

Expected result: “This is what is expected to happen when I do the steps”
Actual result: “This is what happens when I do the steps”

Reproducible with: “Used Unity Editor version e.g: 2021.2.4f1”

Reproduced on: “What device you are using”

========

Your help would greatly be appreciated and would more accurately help our CQA Team and Developers to investigate what’s going on and get back to you with any answer if possible.

This issue fixed in latest version of LTS 2023.
Thanks