Quest Application Spacewarp vs Unity 6

Hi,

will it be possible to use ASW of Quest in Unity 6 directly? As of now, we need to use a special URP branch which is (more or less) maintained by Meta based on an older 2022.3 URP version.
But in Unity 6 it seems motion vectors are usable in Shader Graph; will it be possible to use ASW in this case without the hacked Meta solution?

I’d also like to know the answer to this question as well as whether this will work regardless of lighting path - ie I have my own lighting from unlit path in URP so would quite like that to work also.