I am building a VR app for the Oculus quest(android), and using baked lighting only. I can bake the lighting just fine, but when it comes to test it in the headset, this sunny scene looks like night. All scenes behave this way, and tweaking and changing settings for days has not improved much. strangely, I notice things are lit unevenly, some objects are affected more than others. In the images below you can see that buttons are very dark while the paper panel above it is nearly the same. same as the backdrop texture, it is much darker than the editor counterpart.
I have a full setup of light probes in each scene, all of these objects are set to static, so they should be getting lightmaps.
Here are all the settings that may be relevant, I can get more if you need. Unity V.2020.1.0.