Quest PRO input not working (Build and Editor trough link)

Im using
Unity 2022.1.23f1

Relevant Packages
OculusXR Plugin 3.2.2
OpenXR Plugin 1.6.0
InputSystem 1.4.4

Im using OpenXR Feature support in the OpenXRSettings, I have also set “Meta Quest feature support”

Everything seems to work properly in the editor and build
using Oculus Rift S and Quest 2

But as soon as i want to test it using Quest Pro, controller input doesnt work, no error, no warning, it just keep the controllers in the floor without input or tracking, this happens in editor using link and in build only when using Quest pro, Quest pro is active in OculusXR

If someone can help me i will be very glad!

UPDATE
As long as i disable this
8652435--1164507--upload_2022-12-11_17-4-34.png

I will test disableng it in android, and i will check if this works

Edit
it seems to work now but the rendering is pretty broken now when moving the head

Same issue. Is the OpenXR plugin outdated? I see 1.6 is available online but all I have is 1.5.3 and it’s not seeing any updates. What’s going on…

Hello,

Have you tried to manually update the OpenXR package to 1.6.0?

I did and got the same result in fact i set up in the post description

I’ve asked Meta to help here - we’re in progress of helping get their OculusXR feature to be at feature parity with the old oculus integration - still some rough edges. Responses may be delayed due to holidays.

1 Like

Thanks for telling

Can you tell us what version of the Oculus PC runtime you’re on? You can find this in the Oculus app on PC under Settings → General at the bottom.

49.0.0.148.358 (49.0.0.148.358)

same problem here.
following up.

Any updates about this issue ?

Did anyone find a bypass? Or are there any updates?

Seconding this issue, would be great with a fix asap.

According to Meta: fix should be in v50 which released March 15.