Im using OpenXR Feature support in the OpenXRSettings, I have also set “Meta Quest feature support”
Everything seems to work properly in the editor and build
using Oculus Rift S and Quest 2
But as soon as i want to test it using Quest Pro, controller input doesnt work, no error, no warning, it just keep the controllers in the floor without input or tracking, this happens in editor using link and in build only when using Quest pro, Quest pro is active in OculusXR
If someone can help me i will be very glad!
UPDATE
As long as i disable this
I will test disableng it in android, and i will check if this works
Edit
it seems to work now but the rendering is pretty broken now when moving the head
I’ve asked Meta to help here - we’re in progress of helping get their OculusXR feature to be at feature parity with the old oculus integration - still some rough edges. Responses may be delayed due to holidays.