Quest stuff, need some advice!

So, im making horror game. And im new with unity and im thinking how i can make quest system.

And i dont mean wow or MMORPG styled quests , i mean like this:

I walk to the door, then appears text “something” and ill get active quest.

Very simple. No quest log.

Or just how i make Trigger?, if i walk to door something happens. Not need be even quests - please some one :slight_smile:

A trigger is nothing more than a collider with the isTrigger flag set to true.

agreed with Quietus. Make your door to give the Quest text when the player opens it :slight_smile: GL

Okey i have now tried almost everything. I get trigger working. I have made box, made it invisible and added this script on it

And when i run on it, it works ( i tested it with some meshes, they disappears when i run on trigger )

Now i have problem as showing Text with GuiText gameobject. It gives allways errors when ill try it, OR it dosent give error but it wont work either.

Any clues`?

After some hour of waiting with this, im stucked with problem.

il get this error An instance of type ‘GuiTextExa’ is required to access non static member ‘TriggerText’.

and GuiTextExa

This topic can be delete, i figured out what i did wrong and its working now.