Quest/VR etc

Hiya,

Just wanted to dispel some confusion I have. I’ve been coding against .XR namespace for input, but I wanted to know if this stuff is going to be merged with new input system, and if so when?

Seems like one needs a map to get around what Unity’s thought process is these days and it’s hard to Code With Confidence™

Thoughts/answers appreciated, thanks!

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@StayTalm_Unity ^^^

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5083460--500258--giphy.gif

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Nice animation, but the camera is a bit jerky!

(sorry I couldn’t resist)

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Needs FFR / Vulkan support.

Oh well, I wrote my own wrapper so I can have:

  • builtin legacy input because unity’s debug things I can’t turn off will crash if it’s not present (though I can hack this tiresome nonsense)
  • new input for my desktop fun
  • xr input because because

Thanks all :stuck_out_tongue: