Question about 3.4 skinning performance increase in 3.4

I’ve always heard people complain about not being about have as high of tri counts on animated models in Unity as compared to some other platforms. I’m not clear on the specifics, but I remember people quoting things like “vertex skinning on animated models is slow in Unity, and not done on the GPU” or something like that.

I remembered on the road map it mentioned in the 3.4 notes:

Did that change make it in? If so, is it referring to the same thing I remember people complaining about? Has anyone done any before-after tests on scenes with a ton of animated models?

EDIT: Haha I just noticed my redundant title. Whoops!

Yupp it made it in.

And it makes a difference, especially on multicore mobiles but also on desktop due to the thread offloading to a second core, which gives you back more cpu time for physics for example

Awesome. Thanks!

Is there a setting for this, or is it automatic?

Automatic

What speed gains specifically did unity make for 3.4 on single cpu mobiles like the ipad1?