Question about 3D workflow

Hiya,

I’ve been learning 3d modelling for the past weeks and currently I’m learning about UVW unwrapping (not my favorite part).
As far as I understand, the workflow is to unwrap your model, put it in an image, import this image into Photoshop and apply textures to it, and then reimport it in 3DS Max to use with materials.
This seems kinda cumbersome to me, cos every time you want to change textures, you’ll have to switch back and forth between photoshop and max. Wouldn’t it make more sense to just correct the uv’s and apply a material on selected faces ?
What’s the prefered workflow ?

if you apply materials in 3dmax you can only bake the texture. a good UV layout is important (saving texture space). if you just bake the materials you have no control over the texture itself and it will…ehm…crap. Unwrapping is the worst job (in my eyes) but it is needed if you want to make a quality looking model in my opinion.

well you got it right for the most part. I use maya, but the tools are similar and the workflow the same. You make your model, unwrap it onto a plane, generate a psd network, and texture it in photoshop while refreshing the material in Max to see how it looks. It’s a long process compared to simply modeling an object. I usually spend 6 hours on a good texture, for something that is production quality.

Thanks for the replies.
So basically you apply the materials on the pieces of your uvw map and never on the model itself.

i think you must see how it will be look like in the model , so i prefer to use the same psd file , when you safe the psd will reflect quick to 3ds max . ( am talking about 3ds max 2011 )