What I am wondering is if it’s possible to place a texture itself in the background.
Now, I know I could make a plane or a cube and put the texture there, but that would not do what I want.
I have a cloudy skybox set up and want to have a city-skyline in the background, all textures I have include a sky by default that does not fit to the skybox. I can cut out the sky and leave only the buildings, though that would leave the basic color of the cube/plane below and not fit as well.
My goal would be to cut out the sky in the texture, so that part becomes transparent (that shouldn’t be an issue, seems to work fine for me) and then place the texture itself into my game-background with the textures transparent parts still being transparent.
Is there a way of doing so?