so i followed the unity document. Unity - Animation Scripting (Legacy)
and i wont it so that when i realse the fire 1 button it goes back into idle(i feel like a noobe).
so i followed the unity document. Unity - Animation Scripting (Legacy)
and i wont it so that when i realse the fire 1 button it goes back into idle(i feel like a noobe).
Do you want it in C#?
I’m fairly sure mouse 0 is left mouse which is indeed fire1… SO:
if(Input.GetMouseButtonUp(0)) {
animation.Blend("YourAnimationName");
}