Hi Guys
I just started doing some animation using blender and export it to unity. One thing i start wondering about it. which is double animation. If my character have had animations // standing, walking and running //. Now, I want to add new animation, make the character throwing grenade. do i need to make new 3 animations ?
You can Blend animations using Unity’s Avatar Mask. Then you will be able to reuse the standing, walking and running animation with the throwing grenade animation. The grenade throw would be taking control of perhaps the upper body parts while the stand/walk/run is controlling the lower parts. So while animating the throw in Blender you don’t need to worry about the lower parts.
Great. Thank you Pengocat.
If you have a tutorial about this, please post it.
The official learn section is a good starting point. Character Animation - Unity Learn
Thank you so much.