I don’t know if this is the right forum for this or not but my question is really short.
How do I make my base terrain the same quality as the texture on the plane object? They are the same texture one is just stretched 9000 times more (so it seems)
I’ve tried everything I can so hopefully someone here can help 
Thank you
I know it’s a newb question but please if you read the thread and know the answer help me out!
I can’t stand this blur and I know there is a way around it, I just can’t seem to tile the base terrain as I can with objects
I fixed it. It was the base map distance being set to 0, which was a fix from earlier for the textures on the entire map not showing up when i zoomed in too far (from base map distance being too high). What was happening this time was texture distortion from the base map distance being set to 0
I am very happy now 