Question about built game

Hi, just purchased Unity a couple of days ago after evaluating it in september.
Awesome piece of software, I’m also a TGE and Torque 2D licensee but I’m liking Unity a lot more, it’s really easier to work with!

Now, a little question.
What is the minimum size of a standalone game? With an empty scene i get a 10mb app. The same scene built as a widget or a web app is around 100-200k.
Is it normal?
I’m running on 10.4.3.

PS: sorry for my english, I’m italian. :slight_smile:

You can reduce the built size by enabling the strip debug symbols in the build player dialog.
After zip compression the minimum size is around 3 mb.

It is normal that the standalone player is larger than the normal web player because it contains the unity executable and builtin assets.
The web player data file only contains the data. The executable is installed in Library/Frameworks.

Thank you for your fast reply. :slight_smile:

I’ll try to do something for the OMG contest. Don’t have much time now, but…

Cool. You noticed the Action Event we’re having here the week before, right? Come to HQ if you can and want, otherwise we’ll try to support you from here.

http://forum.otee.dk//viewtopic.php?t=834

d.