question about character controller!

One simple question!
I can`t find anything about forces that push away standart FPS character controller…
I am talking about explosions… Is it possible without rigidbody attached to the controller, or not?

You can only add forces to an object when it has a rigidbody component. A standard technique with CharacterControllers is to attach a rigidbody, but set its IsKinematic option in normal use. Then, you can turn IsKinematic off just before the explosion force is added, and the rigidbody will be affected by forces again.

thanks!