hi,
Is possible import models made with the sculpting tool on cinema 4d r14 in Unity3D?.
I tried to import a 3d model sculpted and saved as a “bake sculpt object” function in cinema 4d, but the model appears without the sculpting. The 3d model as rough!!!.
Do you have any solution?
What do you want to export?
Low poly with normal map:
You can bake your sculpt into a normal texture using “bake sculpt object” which then can be used with a bumped shader. In the bake dialog choose “Normal Map” and set option “Tangent”.
In Unity you have to apply the correct shader and normal map by yourself.
High poly sculpt:
Exporting the high poly sculpt into Unity worked completely automatically for me. If it does not work you could try the function “Current state to object” in C4D to convert your sculpt into a mesh. Keep in mind that more than 32000 vertices will break your mesh.
You probably need to use Displacement/Tesselation with the heightmap of your sculpt before you’d see the result you’re looking for right now.
Another option would be indeed to use the “Current state to object” conversion, then you would not need DX11.