Hi all,
so this is my setup:
- SphereColliders attached to geometry, player and enemies, all set with trigger flag = true;
- collision detection and response TOTALLY custom made, checking sphere positions and radius.
Now I tried to place some logs in the OnTriggerEnter and that gets actually called, so I assume that internally Unity still has some sphere collision detection routines going on? If that’s the case that’s all wasted CPU since I have my own, and the solution would be not using Unity SphereColliders at all and use my custom sphere.
Thoughts?