Just want to know which one has the best performance. I know it’s probably specific to how the meshes are constructed, but lets say that i have a platform relatively flat and boxy. You know how it makes a more solid lets say collider if i select convex, polycount goes down and the like. But is it better for performance? It has a polygon limit so i’m guessing it has some overhead on runtime?
Convex is simpler and therefore has better performance.
–Eric
Right to the point. Thanks.
Lots of maths tricks can be used with convex to speed stuff up.
I was wondering because sometimes, when something has a limit, it’s to do with performance on current hardware.
A limit is almost always because there’s some trick/shortcut that can be done that wouldn’t work without that limit. Convex colliders have a 255 polygon limit, and the number 255 should be familiar to anyone who knows how computers work…clearly there’s some byte indexing going on that helps somehow.
–Eric
raises hand 8bit! Or a byte! from 0 to sixt… 255!