question about default point light shade

Here is a pic,two perpedicualr plane light by a default point light ,
Is there any math trick to smooth between the two focals?
1237291--52582--$2013-05-05_161520.png

Move the light away from the vertical plane until it is equidistant to both planes. (That’s just how light works.)

Thanks, Daniel
But I dont think it is an easy,common way,especially there is an animation attached on the light source
I am curious about any math trick used when diffuse is caculated by dot(N,L);

I’m not sure what kind of trick you’re expecting. I suppose you could remove NdotL entirely, since that is what causes the discontinuity. That’s a pretty important part of the Lambertian lighting model (kind of the whole idea), though, and it will probably look undesirably incorrect in a lot of places.

:wink: