question about dynamic vs baked lighting

I am trying various things to light my scene as best as possible. In doing this I have stumbled upon baked lighting. To my knowledge baked lighting produces the best results and gives you tools that dynamic lighting doesn’t allow, such as emissive materials. That having been said, my question is, should I change all the objects in my scene to static and use baked lighting? What are the risks associated with this? Or should I just stick with dynamic lighting? Or is there another solution that I have not yet stumbled upon?

Mark objects that will never move as static. Use Light Probes to calculate lighting for dynamic objects. Experiment with Mixed lighting modes to support both static and dynamic objects.