Question about exporting to Unity

Hi all…I have a question about exporting characters into Unity.
I have a character rig, and on the character I have some mesh object served as reference point to where effect/weapon should appear.
Now, question is , if I go to Animation/Bone tool in 3ds Max. And switch on the Bone On setting in bone tool for those reference point.
When I export the character, does those reference will be regards as extra bones?

And one of the reason I switch on is that it won’t have a renderer component on the object so I don’t need to disable the component.
But if it counts as extra bone, then I rather disable renderer in unity.

That I am not sure. Never exported characters and animations out of max.
But have you tried it? What happens when you did it? Try it out and come back and post on your testing of the exporting what worked, what didn’t.

http://unity3d.com/unity/workflow/asset-workflow

ok~~ I did some test. Animation plays fine with / without bone on. But file size is smaller with bone on which I am guessing because it doesn’t need to have render information on the object.

not sure how to determine in Unity if a gameobject is being treated as bone…