Hi all…I have a question about exporting characters into Unity.
I have a character rig, and on the character I have some mesh object served as reference point to where effect/weapon should appear.
Now, question is , if I go to Animation/Bone tool in 3ds Max. And switch on the Bone On setting in bone tool for those reference point.
When I export the character, does those reference will be regards as extra bones?
And one of the reason I switch on is that it won’t have a renderer component on the object so I don’t need to disable the component.
But if it counts as extra bone, then I rather disable renderer in unity.