Question about fbx and animations in unity (filesize)

Right now this is my process for adding in animations in the game right now (Im using unity iphone):

Import an fbx into unity with an idle animation for the player model. When I want to add another animation, I import another fbx (using that same model) with that new animation. Now, inside unity I grab the animation file and put it in the first model.

My question is, when building the game is unity smart enough to NOT export the same model twice (since Im only using the animation file from the second), thus having a smaller filesize. Or will I have to go back and make a single fbx with all the animations in it from 3ds Max (the program Im using right now), to avoid unity adding extra models?

Thanks.

3dsmax?? hmmm… sorry I can’t help technicaly…

but in Maya we have a large set of Mel script command…

and one of them is

FBXExportAnimationOnly -v 1

And it will export skeleton with animation only…

Give a look at the documentation in your C:/Programfiles/Autodesk/FBX/YourFBXVersion/documentation.

You will probably find an answer to your question :wink:

Reedit : You can also export you skinned model with no animation.