Question about FrameRate.

Well, recently I have been working on a game. It’s a android game and it was success. I built it on my smart phone and it’s always been running on 60 FPS.

Until last week I added a blob shadow projector in my game, and I built it, it just turned to 30 FPS suddenly. Then I removed the projector, And it never turned back to 60 FPS. Smooth though, but I think 60 FPS is better for a game.

It looks like that the game has locked the Frame Rate to 30 FPS, because when I load an empty scene with just 2 GUI texts. it still appears as 30 Fps.

Weird…Really gotta no idea, so here I am asking for help.
Thank ya very much, guys!


Add some more information.

  • The game works fine on PC, I mean, in the editor. It is 60 FPS, but on android it will turn to 30.
  • I have used the Application.targetFrameRate, but…it seems workless…

edit - project settings - quality - vsync count

look this option

also, which hardware framereate on your smartphone used? AFAIK 30 fps, not 60. so your application rather synced to hardware FPS