I just started using some of the new URP camera system with a base camera, and a few different overlay cameras. 2 of these overlay cameras have screen canvas on them, with one occasionally on top of the other. The issue I am having is that the camera that renders behind is absorbing the graphic raycast before it gets to the overlay camera that is in front. It seems like it travels down the overlay stack, but it feels like it should almost be reversed. Where the graphic raycast hits the top level camera first.
Is there a way to reverse this? I found if i turn off all grahpic raycast blocking on the bottom camera it allows it to go through, but this is not the behavior i am looking for.
Thanks for any help, or let me know if you need more information.