How do you save HideFlags?
If I Selection.activeGameObject.hideFlags ^= HideFlags.NotEditable; ----- this is a toggle, and save and close the scene the flags do not save when I open the scene. This is in editor mode
Or how do you hideFlags in editor with the flags being saved once you close the scene?
using UnityEngine;
using UnityEditor;
using System.Collections;
[InitializeOnLoad]
public class Editor : EditorWindow
{
static void Init()
{
var window = (Editor)EditorWindow.GetWindow( typeof( Editor ) );
window.maxSize = new Vector2( 200, 100 );
}
public void OnGUI()
{
if (GUILayout.Button("Lock/Unlock"))
{
Selection.activeGameObject.hideFlags ^= HideFlags.NotEditable;
}
}
public void Update()
{
Repaint();
}
}
Thank you
Alex Barbulescu