Hi guys, I have recently encounter this problem that bothered me hard.
in the case, I have to run multiple scripts to get a new scenes ready to play,
i.e
putting things into a object pool,
setting up background pictures/animations base on lvl codes.
and some other stuffs just like these 2 that will have to be put in either “OnAwake” or “OnStart” method.
this always give the game a long freeze which is not acceptable.
I looked up “scenesManager.loadscenesasync” but it seems it’s not quite relevant.
any good idea?
tyvm!