Hello, so I am relatively new to Blender and Unity. I am currently able to import my .blend file into Unity and apply the UV maps to my objects and everything seems to work. I came across something interesting and wanted to know why it happened so I can apply it to all the objects.
Upon import, one of my objects materials is already textured, whereas the rest of them I have to apply the texture myself. I’m not sure why this is happening and after double checking the options in blender everything seems to be the same. I will attach pictures so you guys can see what I am working with, let me know if you need anything else that would help figure it out.
I would like to be able to have all the textures applied upon import so I wont have to do it manually every time, it must be possible if my one object is doing it right?
Object in Unity
Import Settings
(I tried all combinations of material naming)
Comparison of Material and Texture tabs in Blender
Thank you for any help or guidance!


